Hi,
I created “FlashBox3D” for viewing image content with 3D keynote like effects. Hope you like it.
Demo:
This movie requires Flash Player 9
Enjoy!
*Modify “com/tomatria/flashbox3d/Configuration.as” to handle settings.
Some settings:
FLASHBOX3D_MARGINTOP=5;
FLASHBOX3D_WIDTH=440; //The width of your Viewport (FlashBox3D)
FLASHBOX3D_HEIGHT=340; //The height of your Viewport (FlashBox3D)
FLASHBOX3D_MAXWIDTH = 420; //Slide Horizontal resizing
FLASHBOX3D_MAXHEIGHT = 320; //Slide Vertical resizing
FLASHBOX3D_ALIGNMENT=”top”; //or center
RESIZE=false; //resize to maxWidth or maxHeight(image [...]
Tag Archives: pv3d
New FlashBox3D! - 3D LightBox for Flash AS3
Lightbox in Flash AS3, ASBOX2(fixed for fullscreen) - PV3D
Hi,
I found a very interesting flash lightbox as3 at:
http://www.marcellosurdi.name/2008/10/22/asbox2-lightbox-flash/
I did some tweaking on the code to work in fullscreen mode and stage resizing.
This movie requires Flash Player 9
Here you have the source code of John Dyer’s Papervision3D Coverflow Gallery with ASBOX2:
Source Code:
Coverflow Gallery with ASBOX2 and Papervision3D
You will need Papervision3D Great White and Tweener:
Download Tweener >>
Download [...]
ParticleFlowPv3D - Papervision3D Particle System
ParticleFlowPv3D - Papervision3D Particle System
Features:
-Supports multiple bitmaps for animated sequence or generates them automatically by defined number of steps(generates different alpha versions from 1 to 0, only if alpha tweening is set to true).
-Switch between color tweening effect or BitmapParticleMaterial.
-Add forces.
*I haven’t had time to update the code to emit from object’s faces, but will [...]
Papervision3D Path Extrude
Papervision3D Path Extrude - Based on Away3D
This movie requires Flash Player 9
Usage example:
materialsList = new MaterialsList();
materialsList.addMaterial( topMat,”top” );
materialsList.addMaterial( bottomMat,”bottom” );
materialsList.addMaterial( rightMat,”right” );
materialsList.addMaterial( leftMat,”left” );
materialsList.addMaterial( frontMat,”front” );
materialsList.addMaterial( backMat,”back” );
var segmentPoints:Array = new Array();
//generate points
var aPoints = [];
//here a U form
aPoints.push(new Number3D(-100, 100, 0));
aPoints.push(new Number3D(-100, 0, 0));
aPoints.push(new Number3D(-50, 0, 0));
aPoints.push(new Number3D(-50, -150, 0));
aPoints.push(new Number3D(0, -150, 0));
aPoints.push(new Number3D(50, [...]
